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Heroic Beasts

 
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Shelke





Joined: 06 Jun 2009
Posts: 4

PostPosted: Thu Sep 03, 2009 11:00 pm    Post subject: Heroic Beasts Reply with quote

Heroic Beasts (10M)

1) Gormok: Minor changes here, no new mechanics. Get the snobolds down fast, they increase gormok's damage by 15% each while they're out.
Impale does significantly more damage than before, as does the fire.

2) Snakes: This is a little trickier. Damage boosted quite a bit, of the snakes and the debuffs.
Both debuffs do aoe damage to people near the player (fire in the melee is very bad). I think we had two fire debuffs instead of one.
The enrage from killing one snake first is hefty, but the enraged snake can definitely be tanked if you have proper tanking/healing gear.

3) Icehowl: Spread out more - you no longer get a speed buff when he's going to charge,
and getting out of the way is actually difficult (and you lose nuke time if you have to cross the room).
Also, the cone of ice does 30k now, so if too many people get iced, or more than one healer, it's most likely a wipe.

Most importantly: the bosses come out on a timer now, instead of one after another - we have a pretty decent set of dps,
and we still had icehowl out and being tanked for 15 seconds while we finished off the second snake.


Shamelessly stolen from wowhead
I know its for 10man, but the same principles should apply for 25man
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